INTERACTIVE PERFORMANCE SERIES
IPS # 3 ARCHIVE
Bebe Miller dancing with Mididancer/Isadora interface
New Performance Tools: Technologies / Interactive Systems
A weekend think-tank between choreographers,
composers, media artists, software
developers,and writers at the Dance Department, Ohio State University,
Columbus, Ohio.
January 25-27, 2002.
Participants
Scott deLahunta (Amsterdam) - Johannes Birringer (OSU, organizer) - Curtis Bahn (Interface, Boston) - Tomie Hahn (Interface, Boston) -Dan Trueman (Interface, Colgate) - Mark Coniglio (Troika Ranch, New York) - Dawn Stoppiello (Troika Ranch, New York) - Todd Winkler (Brown University) - David Tonnesen (FoAM Lab, Brussels) -Iris Tenge (Frankfurt, Germany) - Lali Krotoszynski (São Paulo, Brazil) - Sarah Rubidge (Chichester, England) - Robbie Shaw (OSU) - Bebe Miller (OSU) - Marc Ainger (OSU) - David Tinapple (Columbus) - Kelly Gotteman (OSU) - Axel Roesler (OSU) - Liza McConnell (Columbus) , Marlon Barrios-Solano (OSU), Oles Protsidym (Montreal), Mitchell Tsai (UCLA).
Proceedings:
Friday, January 25 Arrival
2:oo pm Introductions, Conference
Room, Dance Department
3:oo - 5:oo pm Session I, Studio V Tutorial I:
Guests introduce the systems
they work with or are developing:
Mark Coniglio / Dawn Stoppiello
Todd Winkler
David Tonnesen
Lali Krotoszynski
5:30 - 7:30 pm Session II, Studio V Tutorial II:
Guests introduce the systems
they work with or are developing:
Curtis Bahn / Tomie Hahn
Dan Trueman
Robbie Shaw /
David Tinnaple / Axel Roesler
Scott deLahunta: summing up / overview of London think tank
7:30 - 8:00 pm MIDI/MAX Tutorial for those interested.
Saturday, January 26
9:30 am - 11 am Session III, Studio V
Interactive Systems - Choreography & Scenography
Iris Tenge / Sarah Rubidge
Marc Ainger / Bebe Miller / Liza McConnell

Isadora patch and improvisation with Krotoszynski's parangole
11:30 - 3:oo pm Session IV
Develop key questions around "systems" and inframedia
Level 1: the technological and infrastructural -- creation, implementation and
saturation of media protocol / data mapping
Level 2: the artistic -- application, integration and translation
within diverse practices
Level 3: the social/ behavioral -- absorption, anticipation and
transformation across communities, event-spaces & cultures,
audience - participant behavior, etc.
Johannes Birringer: Commentary
3:oo - 6:oo o pm
Lab Experimentation: Tinkering Session/Rehearsal Studio V
1. Mark Coniglio / Mididancer with volunteer dancers (Bebe Miller,
Marlon Barrios-Solano, Iris Tenge)
2. Isadora system in operation with live video feed of dancers
scenes from Saturday lab experimentation
3. Parangoles: Lali Krotoszynski's
red and black fabric, for 6 interactors,
filmed and live feed to one of the systems
6:15- 8:oo pm Session VI
Telepresence Exhibition (Kelly Gottesman) 30 min Studio V
w e b c a s t
Live Internet Transmission
rtsp://128.146.187.61/thinktank

Sunday, January 27
11:oo Plenary Meeting among participants
12:oo - 2 pm Public Round Table: Presentation of Findings and Propositions
Discussion, Overviews, and Future Plans
Sullivant Theatre
Notes from the Concentric Circles (level 1-3 discussions)
CLUSTER SESSIONS
form 3 workgroups of 6 or 7 members each. concentric circles: the inner cluster tries to define and discuss the key questions, the outer circle carefully listens and takes notes, preparing feedback responses for the 7:oo pm webcast jam session.
Level
1: the technological and infrastructural -- creation, implementation and saturation
of media protocol / data mapping - tools versus systems:
- toolness: tool as extension of the body incorporating the intention
of the operator (hammerer using hammer, violonist using violin, dancer using
dance technique and bodily knowledge, etc):
- systemness: the interactive system and its protocols incorporates
the user
but not user-intentions
example: design practices which make the interface as invisible as possible
or seek to make the navigation/use easy and intuitive.
- the performance-user (dancer, choreographer, composer) as extended instrument
of interactive system
- design of characters, sonic display/instrument design, frame of
animation.
painting - drawing -dancing (motion capture), gesture/speech recognition
- data mapping and inframedia * (see below)
Level 2: the artistic -- application, integration
and translation
within diverse practices
- virtuoso (skilled) performer
, composed instrument,
and shared kinetic experience of music
- sonic costume, sonic masks, characters in the interface
- "unskilled player," audience interaction, user behavior
- staged interactive performance, installation, virtual world, mixed
realities,
dynamic and responsive environment and game structure or navigation
interface design

Level 3: the social/ behavioral -- absorption, anticipation
and
transformation across communities, event-spaces & cultures,
audience
- participant behavior,
etc. the character behavior of the dancer in the interactive environment
and
responsive environment
- the player behavior of the exhibition/installation visitor/audience
in a
responsive environment
- who or what controls the activities and inframedia modulations
within the
system (environment)
- what happens to translations of movement (or sound) once we control/modify
them with technological systems (MAX/MSP/Nato, VNS, Isadora, etc), and can
we infuse interfaces and interface design with cultural traditions and expressions

FOR SUMMARY REPORT ON THE THINK TANK, GO TO NEXT PAGE